Expanded Play is a practice-based lab for creative enterpreneurs,
artists, designers, engineers and academics focusing on Play as Experience at the Intersection of creativity,
technology, research, social change and development.
Based in London, UK, and Zaragoza, Spain,
Expanded Play is actively supported by the Milla Digital project, an initiative of the Zaragoza City Council.
As digital technologies permeate our society, culture, politics, togetherness, and everyday lives, while interactive games establish themselves not only as one of the biggest industries today, but also as a social and cultural
phenomenon to impact our everyday, we are all complicit, in varying degrees, in what
Edward Castranova
has described as an exodus to the virtual world. While this exodus has been taking place, 21st Century discourses have been
rejecting utopic (or, for some, dystopic) cybernetic notions of downloadable selves and obsolete bodies
(Stelarc),
looking to bring back into the picture physical bodies and instances of materiality ( N. Katherine Hayles,
Anna Munster, among others).
Expanded Play is concerned with investigating and promoting links between artistic and academic environments and creative industries,
aiming to support exchanges in innovation and cutting-edge practice and discourse, in order to inspire the makers and thinkers of the future.
A core concern is providing access points for local communities of artists, cultural professionals and creative entrepreneurs to tap into
possibilities for future developments and collaborations across sectors.